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Gaming

Cloud Gaming Statistics By Regions, Users And Revenue (2025)

Saisuman RevankarBy Saisuman RevankarApril 16, 2025No Comments12 Mins Read
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Cloud Gaming Statistics

Introduction

Contents

  • Introduction
  • Editor’s Choice
  • Factors Affecting the Growth of the Cloud Gaming Market
  • Cloud Gaming Device Insights Statistics
  • Smartphone Segment Growth:
  • Cloud Gaming Regional Statistics
  • Cloud Gaming Users Statistics
  • Gamer Type Insight Statistics
  • Global Cloud Gaming Average Revenue Per User Statistics
  • Cloud Gaming Statistics by User Satisfaction
  • Cloud Gaming Restraints and Challenges
  • Conclusion

Cloud Gaming Statistics: The global cloud gaming market is growing fast, thanks to new technology, changing user habits, and smart partnerships. The rapid growth of high-speed internet, especially 5G, has made it easier to stream games smoothly with very little lag. Now, people can enjoy high-quality games without needing expensive gaming devices. Cloud gaming is also easier to access because more people use smartphones, tablets, and smart TVs. By 2024, the smartphone market is predicted to hit around 1,517 million units.

Another major reason for the rise of cloud gaming is the strong demand for cross-platform and multiplayer games. These let users play whenever and wherever they want. In addition, subscription plans and the mix of cloud gaming with big-name streaming services have helped the market grow. These services give users access to various games at affordable prices. We shall shed more light on Cloud Gaming Statistics through this article.

Editor’s Choice

  • The worldwide cloud gaming market earned about $1,520.2 million in 2023. This number is predicted to grow quickly and reach nearly $20,938.3 million by 2030.
  • Cloud Gaming Statistics stated that North America comprised 22.9% of the total revenue in 2023. The U.S. is predicted to lead the global market by revenue in 2030.
  • On the other hand, Germany is predicted to grow the fastest among all countries and reach $815.5 million by 2030.
  • Regarding market categories, video streaming brought in $828.7 million in 2023, and file streaming is predicted to be the most rewarding segment, showing the fastest growth over the next several years.
  • Asia Pacific was the top revenue generator among regions in 2023. Regarding growth rates, Germany is predicted to post the highest CAGR from 2024 through 2030.
  • In 2025, the United States is predicted to make around $2.90 billion from the cloud gaming industry, making it the top country in earnings. That same year, the global cloud gaming user penetration rate is predicted to be 5.8%, projected to rise to 6.2% by 2029.
  • Cloud Gaming Statistics stated that 106 companies worldwide have introduced mobile cloud gaming services. By 2029, the total number of cloud gaming users worldwide will reach 501.1 million.
  • In 2025, the average amount of money each user is predicted to spend, ARPU (Average Revenue Per User), is estimated to be about $22.97.
  • In the U.S., 43% of people who subscribe to cloud gaming use PlayStation services.

Factors Affecting the Growth of the Cloud Gaming Market

Global cloud gaming market (Source: scoop.market.us)

  • Cloud Technology Advancements: Upgrades in cloud systems—like larger data centres, faster network speeds, and better cloud computing—have helped cloud gaming services become more powerful and scale.
  • More Access to Fast Internet: The spread of high-speed internet, especially 5G, has made cloud gaming easier and more enjoyable for more people. It helps reduce delays and improves the smoothness of game streaming.
  • Rise in Smartphone and Tablet Use: The growing number of people using smartphones and tablets has increased the number of potential cloud gamers. These devices can now handle top-quality games without needing expensive gaming equipment.
  • More Affordable for Gamers: Cloud gaming saves players money by removing the need for constant hardware upgrades. This makes it a popular choice for a wide range of gamers and supports market growth.
  • Gaming as a Service (GaaS): The move toward subscription-based gaming, where users pay to access many games, matches the demand for digital content. This model is helping the cloud gaming market grow quickly.
  • Strong Internet Networks Are Key: Cloud gaming requires reliable and fast internet connections. Good networks are also needed to offer smooth, lag-free gaming experiences.

Cloud Gaming Device Insights Statistics

Cloud Gaming Market Device Type Dynamics (Reference: emergenresearch.com)

  • In 2022, gaming consoles had the biggest share of the market, more than 50%.
  • This lead is mainly due to higher disposable income and exclusive game titles only available on certain consoles.
  • For instance, the popular racing game Forza Horizon is only available on Microsoft Xbox, which encourages gamers to buy the console to play it.
  • Also, today’s consoles support 4K resolution and 120Hz refresh rates, which attract lifestyle gamers looking for a more lifelike and engaging gaming experience.

Smartphone Segment Growth:

  • Between 2023 and 2030, the smartphone segment is predicted to grow at the fastest CAGR.
  • This increase is mostly due to the rise of freemium games, which are free to play but offer in-app purchases or subscription options.
  • Cloud Gaming Statistics stated that Cloud gaming companies are focusing more on mobile gaming because smartphones are widely used worldwide.
  • Plus, new smartphones with 5G and Wi-Fi 6 features meet the technical needs for cloud gaming, helping this segment grow steadily.

Cloud Gaming Regional Statistics

Cloud Gaming- APAC

asia-pacific-cloud-gaming-market-size-2023-to-2034 (Reference: precedenceresearch.com)

  • Cloud Gaming Statistics stated that Cloud gaming revenue in the Asia-Pacific (APAC) region is predicted to reach $4.14 billion by 2025.
  • The market is predicted to grow at a compound annual growth rate (CAGR) of 25.34% from 2025 to 2029, reaching $10.23 billion by 2029.
  • The APAC cloud gaming market is predicted to have 318.5 million users by 2029. User penetration is forecasted to be 6.7% in 2025 and to rise to 7.2% by 2029.
  • This region’s average revenue per user (ARPU) is $14.32.
  • On a global scale, the United States is predicted to generate the highest revenue, reaching $2.90 billion in 2025.
  • In APAC, especially in South Korea, cloud gaming is growing as more consumers look for high-quality and easy-to-access gaming on their mobile devices.

Cloud Gaming – EMEA

cloud-gaming-user-penetration-in-europe (Reference: scoop.market.us)

Region %

Greece

4.0%
Ukraine

0.9%

Russia

2.6%
Romania

2.9%

Latvia

2.9%
Spain

7.9%

Portugal

7.9%
Sweden

21.0%

France

9.1%
Poland

3.2%

Ireland

22.2%
Finland

21.4%

United Kingdom

11.6%
Norway

22.7%

  • Cloud gaming revenue in the EMEA (Europe, Middle East, and Africa) region is predicted to reach $2.75 billion by 2025.
  • The market is forecasted to grow at a compound annual growth rate (CAGR) of 24.36% from 2025 to 2029, reaching $6.59 billion by 2029.
  • The EMEA cloud gaming market will have an estimated 94.7 million users by 2029. The user penetration rate will be 3.5% in 2025 and rise to 3.6% by 2029.
  • This region’s average revenue per user (ARPU) is projected to reach $31.95.
  • In Germany, cloud gaming is growing quickly due to the rising demand for smooth gaming experiences and strong internet connections.

Cloud Gaming- LATAM

Latin america cloud gaming market (Source: grandviewresearch.com)

  • Cloud gaming revenue in the LATAM (Latin America) region will reach $338.86 million in 2025.
  • Cloud Gaming Statistics stated that the market is predicted to grow at a compound annual growth rate (CAGR) of 24.77% from 2025 to 2029, reaching $821.13 million by 2029.
  • By 2029, LATAM will have around 19.3 million cloud gaming users. The user penetration rate is predicted to be 2.7% in 2025 and to increase to 2.9% by 2029.
  • The average revenue per user (ARPU) in LATAM is predicted to be $19.32.
  • The cloud gaming market in LATAM is growing quickly due to improved internet access and rising demand for immersive gaming experiences.

Cloud Gaming- MENA

  • Cloud gaming revenue in the MENA (Middle East and North Africa) region will reach $119.01 million in 2025.
  • The market is forecasted to grow at a compound annual growth rate (CAGR) of 23.94% from 2025 to 2029, reaching $280.82 million by 2029.
  • The MENA cloud gaming market will have 5.2 million users by 2029. The user penetration rate will be 0.8% in 2025 and increase to 0.9% by 2029.
  • The average revenue per user (ARPU) in MENA is predicted to be $25.10.
  • The MENA region is seeing a rise in cloud gaming, driven by better internet access and a younger, tech-savvy population looking for more engaging gaming experiences.

Cloud Gaming Users Statistics

growth-in-cloud-gaming-user-adoption-and-penetration-rate (Reference: scoop.market.us)

Number of Users and Penetration Rate

  • Cloud gaming has grown rapidly over the years, with a significant rise in the number of users and the penetration rate.
  • 2017 there were 37 million cloud gaming users, representing a 0.5% penetration rate.
  • By 2018, the number of users had increased to 39.4 million, maintaining a 0.5% penetration rate.
  • In 2019, the user count grew to 45.9 million, pushing the penetration rate to 0.6%.
  • There was a big jump in 2020, with cloud gaming users reaching 62.5 million and the penetration rate rising to 0.8%.
  • In 2021, growth continued with 102.6 million users, a 1.4% penetration rate.
  • The growth increased in 2022, with 182.3 million users and a 2.4% penetration rate. In 2023, the user base reached 295 million, giving a 3.8% penetration rate.
  • The number of users is predicted to reach 395.9 million by 2024, 455.4 million in 2025, and 493 million by 2027, showing a steady increase in cloud gaming adoption.

share-of-gamers-in-the-united-sates-who-use-select-cloud-gaming-services-as-of-march-2024 (Reference: sci-tech-today.com)

  • Cloud Gaming Statistics stated that in March 2024, among U.S. gamers who know about cloud gaming, 34% of the oldest group of gamers used Sony’s PlayStation Network (PSN), making it the most commonly used cloud gaming platform.
  • This means more than one out of three gamers who were aware of cloud gaming were using PSN.
  • Netflix Games came in third place, with 28% of the survey respondents saying they used it for gaming.
  • This shows that the cloud gaming space is highly competitive. PSN is still in the lead, but platforms like Netflix Games are quickly becoming more popular.

Gamer Type Insight Statistics

  • The global cloud gaming market is split into three main user types: casual gamers, frequent gamers, and hardcore gamers.
  • In 2023, casual gamers comprised over 53% of the total market.
  • This group’s growing popularity comes from how easy it is to reach and attract them. The widespread use of smartphones worldwide is also pushing this segment forward and is predicted to help it grow more.
  • Cloud Gaming Statistics stated that Casual gaming appeals to serious gamers and the general public, making it more popular among different users.
  • In addition, people who don’t usually play games are starting to use cloud gaming services because they require less time and effort
  • and offer a relaxing experience. These reasons and mental benefits linked to gaming will likely help this segment grow even more in the coming years.

cloud-gaming-market-share-by-gamer-type-2023 (Reference: precedenceresearch.com)

  • The avid gamers group is predicted to grow strongly in the cloud gaming market in the coming years. This increase is mainly due to regular gamers spending more on gaming services. The growing number of gamers worldwide, in-app purchases, and the use of YouTube for game-related videos are helping this segment grow faster.
  • Also, changing user preferences is adding to the rise of the segment.
  • By June 2024, about 3.32 billion active video game players were worldwide. Of those, 52% had at least one gaming subscription.

Global Cloud Gaming Average Revenue Per User Statistics

global-cloud-gaming-average-revenue-per-user-arpu-from-2017-to-2027 (Reference: enterpriseappstoday.com)

Year In U.S dollar

2017

10.67
2018

11.41

2019

12.70
2020

14.36

2021

15.95
2022

17.83

2023

21.44
2024

27.34

2025

33.71
2026

38.28

2027

40.73

  • A 10-year look at global cloud gaming shows that the average revenue per user (ARPU) is rising steadily. In 2023, the ARPU was about $21.44. By 2027, it’s predicted to climb to $40.73. Cloud gaming data shows that the market will keep growing each year.

Cloud Gaming Statistics by User Satisfaction

satisfaction-levels-among-gamers-with-gaming-services-in-the-u-s (Reference: scoop.market.us)

  • PlayStation Network (PSN) and Xbox Live received high satisfaction ratings, with 46% of users saying they were “Very Satisfied” and 26% saying they were “Somewhat Satisfied.”
  • Steam, another popular gaming platform, also performed well, with 43% of users saying they were “Very Satisfied” and 33% saying “Somewhat Satisfied.”
  • Cloud Gaming Statistics stated that Discord, known for gaming and communication, had similar satisfaction rates, with 46% of users saying “Very Satisfied” and 30% “Somewhat Satisfied.”
  • Cloud gaming services, like Amazon Luna and Google Stadia, had even higher satisfaction levels, with 69% and 58% of users saying they were “Very Satisfied,” respectively.
  • Apple Arcade, a mobile gaming subscription, also did well, with 55% of users saying they were “Delighted.” Roblox, a platform with user-made games, had 47% of users saying they were “Very Satisfied.”
  • On the other hand, Slack, a communication tool, had lower satisfaction ratings, with just 38% of users saying they were “Very Satisfied.”
  • Lastly, Battle.net, Blizzard’s gaming platform, responded well, with 57% of users saying they were “Very Satisfied.”
  • These results show different satisfaction levels for various gaming services, showing that U.S. gamers have diverse preferences.

Cloud Gaming Restraints and Challenges

#1. Bandwidth Issues

  • One big problem with cloud gaming is limited internet speed. Since these games are streamed in real time, they require a lot of bandwidth.
  • Slow Internet users may face delays, screen freezing, or poor image quality.
  • This affects how smoothly the game runs and can frustrate players, driving them away from using cloud gaming services.
  • The problem is even worse in areas with weak Internet service, limiting the market’s growth.
  • So, slow internet speeds remain a major barrier to cloud gaming reaching more users.

#2. Competition and Crowded Market

  • More companies are joining the cloud gaming industry, which creates strong competition and makes the market feel crowded.
  • With too many choices, customers may feel overwhelmed, and newer companies may find it hard to stand out.
  • Cloud Gaming Statistics stated that Big companies might drop their prices to compete, making it harder for smaller businCloud Gaming Statistics stated that esses to earn profits.
  • Many companies spend heavily on technology, servers, and exclusive game deals to stay competitive.
  • These high costs can be tough, especially for smaller firms. As a result, tough competition and changing customer needs can slow down market growth.

Conclusion

Cloud gaming is growing quickly, thanks to better technology, faster internet, and more people wanting easy access to high-quality games. As more casual and serious players choose cloud-based gaming platforms, the market is expanding worldwide. Popular platforms like the PlayStation Network, Xbox Live, Amazon Luna, and Google Stadia are seeing increasing user satisfaction, showing the rising popularity of cloud gaming.

However, issues like slow internet speeds and strong competition still exist, but with ongoing improvements and growing interest, cloud gaming will keep growing. We have shed enough light on Cloud Gaming Statistics through this article.

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Saisuman Revankar
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Saisuman is a talented content writer with a keen interest in mobile tech, new gadgets, law, and science. She writes articles for websites and newsletters, conducting thorough research for medical professionals. Fluent in five languages, her love for reading and languages led her to a writing career. With a Master’s in Business Administration focusing on Human Resources, Saisuman has worked in HR and with a French international company. In her free time, she enjoys traveling and singing classical songs. At Coolest Gadgets, Saisuman reviews gadgets and analyzes their statistics, making complex information easy for readers to understand.

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