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E-Learning Statistics By Corporate, Regions, LMS, Future, Platform and Benefits

Saisuman RevankarBy Saisuman RevankarFebruary 17, 2025Updated:February 17, 2025No Comments13 Mins Read
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e-learning statistics

Introduction

Contents

  • Introduction
  • Editor’s Choice
  • What is E-Learning?
  • General E-Learning Statistics
  • Corporate E-Learning Statistics
  • Regional Analysis of E-Learning Statistics
  • LMS Statistics
  • E-Learning MOOC Statistics
  • Gamification Statistics
  • The Future of E-Learning Statistics
  • Mobile E-Learning Statistics
  • E-Learning Platform Statistics
  • Benefits of E-Learning Statistics
  • Conclusion

E-Learning Statistics: E-learning is very popular these days. The pandemic helped people see that digital classes can be just as effective as in-person ones. eLearning can boost business growth. Technology has made education more affordable for everyone. People now realize they don’t need to attend a classroom to learn new skills, so they are more willing to try online courses and training.

Businesses are noticing this trend and making the most of it. Some of the knowledge we learn may be outdated or not useful by the time we start our first job. Still, the eLearning market has improved thanks to new technologies and advancements. We shall study various E-Learning Statistics further through this article.

Editor’s Choice

  • The online learning market has grown by 900% worldwide since 2000.
  • By 2027, the number of online learners is expected to reach 57 million.
  • The global e-learning market is set to reach $457.8 billion by 2026.
  • E-Learning Statistics stated that 2 out of 5 Fortune 500 companies use e-learning.
  • 70% of students think online classes are better than traditional ones.
  • E-learning can help students remember 25% to 60% more information.
  • By 2020, 98% of U.S. businesses had incorporated online learning.
  • Distance learning uses 90% less energy and creates 85% fewer CO2 emissions per student than campus-based learning.
  • E-learning has helped 42% of U.S. companies boost their income.
  • E-learning can improve employee performance by 15% to 25%, as per E-Learning Statistics.
  • The corporate e-learning market is expected to be nearly $50 billion by 2026.

What is E-Learning?

E-learning, or eLearning, is a way to learn or train online using courses, educational videos, eLearning tools, or other online programs. It’s used in schools, for corporate training, and self-paced learning at home. The global eLearning market has changed a lot in the past few years, especially because of the pandemic. We’ve examined the eLearning industry numbers and how they impact businesses, education, and personal development.

General E-Learning Statistics

  • In 2023, online learning experienced a big change, with more hybrid models becoming popular. This shift allowed for personalised learning and made education accessible to people around the world.
  • The global online learning market reached $316 billion in 2023.
  • This growth is driven by increased smartphone use, a desire for flexible education, and gamification.
  • Experts expect an annual growth rate of 8% and project the market will hit $661.6 billion by 2032.
  • North America represents 41% of the global online learning market revenue as of 2022.
  • This region benefits from advanced learning facilities, rising 5G technology, and innovative online education methods, mainly driven by the U.S. and Canada.

Growth-projections-for-the-global-online-learning-market (Source: skillademia.com)

  • Over 40% of Fortune 500 companies regularly use online learning. For instance, IBM saved about $200 million by switching to e-learning.
  • S. schools have spent over $30 million on online instructors due to teacher shortages.
  • A survey of 7,000 students found that having a well-structured online course is crucial.
  • E-learning statistics show that almost 57% of digital content consumers prefer learning on mobile devices. Among 2,000 surveyed, 68% access content on their phones instead of PCs.
  • 55% of adult undergraduates prefer a hybrid model that combines online and in-person classes, even though interest among traditional students is declining.
  • 65% of college students want to keep some online elements as education shifts away from pandemic-driven virtual classes.
  • Cybersecurity remains a major issue for colleges and universities, with 74% of cyberattacks being successful.
  • The funding situation for EdTech has changed; no EdTech funding rounds exceeded $100 million in the third quarter of 2023, a significant drop from over 60 big deals in the previous two years.

Corporate E-Learning Statistics

  • IBM saved about $200 million by switching to eLearning, and you could save too in 2024.
  • Companies with training programs earn 218% more revenue per employee.
  • Dow Chemicals saved $34 million by using eLearning tools.
  • Businesses that use eLearning see an 18% increase in employee engagement, which is great for boosting engagement in 2024.
  • 45% of companies say learning is a big part of their culture.
  • E-learning statistics show that almost 50% of organizations believe their training plans prepare them for the future.
  • 94% of employees would stay with a company that invests in their learning and development.
  • To attract younger workers, 59% of millennials would apply to companies that offer training.

Goals-of-L-and-D-Programs (Reference: radixweb.com)

  • After the pandemic, 47% of businesses plan to mix online and in-person training.
  • 93% of companies provide compliance training mostly or fully online.
  • Around the world, 58% of employees prefer to learn at their speed.
  • By 2026, the corporate eLearning market is expected to reach $50 billion.
  • The corporate eLearning industry is expected to grow by 15% each year because more companies are using eLearning.
  • 82% of businesses do at least some compliance training online.
  • Closing skill gaps is one of the top three priorities for 29% of respondents in a 2023 survey.
  • E-learning statistics show that almost 38% of respondents think the use of digital solutions will increase in the next year, and 29% expect to invest more in this area.
  • Demand for digital learning is very high, with 85% of learning and development (L&D) professionals seeing more requests for it.
  • eLearning is mostly used to close knowledge gaps among employees, according to 62% of companies.
  • 67% of businesses provide eLearning for smartphones, as companies are creating training programs that can be used on mobile devices.
  • Globally, 44% of workers think eLearning is an effective way to learn.

elearning-effectiveness-by-type-of-technology (Reference: radixweb.com)

A survey found that some in-person and virtual learning methods are seen as more effective than eLearning, including:

  • On-the-job or hands-on learning (90%)
  • Mentoring or coaching (83%)
  • Classroom training (78%)
  • Formal courses at colleges or certification programs (60%)
  • Videos (57%)
  • Online simulation games (54%)
  • Virtual instructor-led training (52%)

Regional Analysis of E-Learning Statistics

Online Education Market in the United States

u-s-e-learning-services-market-size-2023-to-2034(Reference: precedenceresearch.com)

  • The revenue for online education in the U.S. is expected to hit $87.51 billion in 2024.
  • It's projected to grow at an annual rate of 11.05%, reaching $133.10 billion by the end of 2028.
  • The average revenue per user in this market is estimated to be $1,450 in 2024.
  • The number of online learners in the U.S. is expected to reach 82.7 million by 2028.

Online Education Market in China

  • The revenue of the online education market in China is estimated to be $45.06 billion in 2024.
  • After the U.S., China has the second-largest eLearning market.
  • This market is expected to grow at a rate of 0.15% from 2024 to 2028, reaching $45.34 billion by 2028.
  • The average revenue per user in China is expected to be $140 in 2024, with the number of online learners projected to reach 345.5 million by 2028.

e-learning-services-market-shae-by-region-2023 (Reference: precedenceresearch.com)

Online Education Market in India

  • The eLearning market revenue in India is expected to reach $6.71 billion in 2024.
  • This market is projected to grow at a compound annual growth rate (CAGR) of 21.56%, reaching $14.65 billion by 2028.
  • The online learning platform market in India is expected to be $5.50 billion in 2024.
  • The average revenue per user in India is projected to be $35.36 in 2024, with around 287.6 million online learners expected by 2028.

eLearning Market in the United Kingdom

  • The eLearning market revenue in the U.K. is expected to grow by $14.6 billion annually by 2028.
  • The average revenue per user in the U.K. is projected to be $890 in 2024.
  • The number of online education users in the U.K. is expected to reach 15.1 million by the end of 2028.

LMS Statistics

educational-industry-estimated-revenues-for-2026 (Reference: coursemethod.com)

  • 83% of organizations are using an LMS right now
  • About 74.8 million people make use of these systems, and you should think about joining them.
  • LMSs are a very famous learning technology used by 89% of companies, whereas next comes 31% of smartphone applications and 44% of E-learning tools.
  • Most of the LMS management is done in-house (83%), while 23% of organizations choose to outsource their Learning Management System tasks.
  • 55% of LMSs are cloud-based, while 45% are installed locally.
  • Sadly, 50% of learning and development (L&D) professionals feel their learning sessions don't meet their employees' needs.
  • Only 23.9% of respondents think their LMS solves the right issues for their organization.
  • E-learning statistics show that around 44% of organizations are dissatisfied with their present Learning Management System.
  • The biggest reasons learning leaders look for a new LMS are poor usability (53%) and high costs (44%).

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E-Learning MOOC Statistics

#1. MOOC Market Overview

  • The global MOOC (Massive Open Online Courses) market is expected to reach $22.80 billion in 2024.
  • This market is projected to grow to $119.17 billion by 2029, with an annual growth rate (CAGR) of 39.20% from 2024 to 2029.
  • Digitalization trends drive the growth of smartphone use, easy access to the Internet, and a need for affordable education options.
  • North America is expected to be the largest market from 2024 to 2028, while the Asia Pacific region is predicted to be the fastest-growing market.

number-of-coursera-learners (Reference: elearningstats.education)

#2. Coursera

  • Coursera is the leading MOOC platform, with 148 million users around the world.
  • In the first quarter of 2024, Coursera added 7 million new registered learners, increasing its total from 142 million at the end of 2023 to 148 million.

#3. Udacity

  • Udacity has nearly 17 million users across 240 countries.
  • It offers more than 80 nano-degree programs, 350 courses, 370 real-world projects, and teaches 2,500 skills.
  • About 73% of graduates reported changing careers after finishing a Udacity course.

#4. EdX

  • EdX partners with 160 organizations worldwide to offer 300 courses in various fields.
  • With over 40 million active learners, EdX is one of the most popular MOOC platforms globally.

Gamification Statistics

Gamification means using game-like features in other areas, like learning and development (L&D).

Gamification-statistics-on-benefit-to-employees (Source: amplifai.com)

  • Gamification makes online learning fun by adding enjoyable game elements.
  • 78% of employees prefer to work for a company that has a gamified hiring process.
  • 89% of employees believe they would perform better if their work were more game-like.
  • E-learning statistics show that almost 72% of employees say that gamification motivates them to work harder.
  • For example, T-Mobile discovered that just six weeks after adding game features, they awarded 187,000 achievement badges to their learners!

projected-5-year-growth-rate-of-game-based-learning-systems-by-region (Reference: growthengineering.co.uk)

  • 26% of learners wish their Learning Management System (LMS) to include gamified features, which is more than one in four users.
  • It's no surprise that 95% of employees enjoy using gamified systems.
  • Typically, it takes 400 repetitions to form a new connection in the brain, but gamification can reduce that to just 20.
  • Gamification can boost learner engagement by up to 60%.

The Future of E-Learning Statistics

  • By 2025, about 50% of all corporate training is expected to take place on e-learning platforms, up from less than 15% before COVID-19.
  • Mobile learning will continue to grow, with the market projected to rise by 27% each year until 2028.
  • The e-learning market was valued at around $210.1 billion in 2021 and is estimated to reach about $848.12 billion by 2030.
  • The global e-learning market is expected to be nearly $400 billion by 2026.
  • Training using virtual reality is predicted to grow more than 900% in the next four years, reaching $14.5 billion by 2023.
  • Adaptive learning, which uses AI to customize e-learning experiences, is set to become more popular. Its potential market size is $12.5 billion by 2027.
  • Learning experience platforms (LXPs) will disrupt the LMS market, growing at a rate of 25% each year until 2026.

Mobile E-Learning Statistics

Mobile-Learning-Market-Growth (Source: sellcoursesonline.com)

  • The mobile learning market is projected to reach $184.42 billion by 2028.
  • It was valued at $60.07 billion in 2023 and is expected to grow at a rate of 24.7% each year until 2028.
  • Key factors driving this growth include the quick adoption of smartphones and devices in schools, increased investment in technology, and the trend of employees using their own devices for work.
  • Mobile learning boosts productivity by at least 43%, according to E-learning statistics.
  • Users of mobile learning see a significant increase in productivity compared to those using other devices.
  • Mobile learners often take short training sessions of 2 to 5 minutes, allowing them to finish courses 45% faster than desktop users.
  • Additionally, microlearning is proven to be 17% more effective than other learning methods.
  • About 46% of employees use mobile devices for training.
  • Nearly half of businesses use mobile learning to train their employees and explain work processes.
  • Mobile learning is becoming more popular than traditional methods because it makes training easier to access.

E-Learning Platform Statistics

  • By 2023, about 11.6% of people will use online learning platforms, and this number is expected to grow to 16.6% by 2027.
  • Revenue from these platforms is projected to reach $2.85 billion in 2023.
  • Udemy is the top online learning platform, with over 10 million students. They offer high-quality content in many different areas.
  • The market for MOOCs (Massive Open Online Courses) could grow to $25.55 billion in the coming years, leading to a new era of online learning.
  • By 2023, Masterclass plans to offer more than 150 courses in various subjects, with classes lasting from 2 to over 5 hours and divided into different lessons.
  • Overall, online learning platforms generated $47 billion in revenue, showing that many users prefer e-learning.
  • On Skillshare, the top 500 instructors earn an average of $2,000 a month. By 2023, Skillshare is expected to have over 13 million users and more than 355,000 classes.
  • Most courses on Udemy (90%) require payment. Teachable is the second most popular online learning platform after Udemy, and it has 35 million users.

Benefits of E-Learning Statistics

  • Today, e-learning is popular worldwide. As the market grows to billions of dollars, more companies are entering the field.
  • This competition has made the benefits of e-learning go beyond just convenience and saving money.
  • E-learning is also good for the planet, cutting carbon dioxide emissions by about 85%.
  • E-learning statistics state that e-learning lowers energy use by 90%.
  • Plus, e-learning can help students learn material 25% to 60% faster than traditional methods.
  • About 70% of teachers agree that e-learning tools are helpful for students studying independently, and more than 95% of students are satisfied with e-learning courses.
  • Additionally, 77% of students believe that e-learning helps them reach their career goals. E-learning provides students with five times more material for every hour of class.
  • Also, 35% of teachers think that e-learning allows for more personalized instruction that fits students’ skill levels.
  • Digital learning tools are seen as the best for finding information during research, and 27% of teachers say there's plenty of evidence showing their effectiveness.

Conclusion

E-learning is improving education, with more schools and companies adopting it to enhance productivity and results in our technology-focused world. E-learning changes how we share knowledge, allowing teachers to connect with students beyond traditional classrooms. It gives learners the freedom to study at their speed and on their schedule, helping them find what works best for them.

We have shed enough light on E-Learning Statistics through this article.

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Saisuman Revankar
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Saisuman is a talented content writer with a keen interest in mobile tech, new gadgets, law, and science. She writes articles for websites and newsletters, conducting thorough research for medical professionals. Fluent in five languages, her love for reading and languages led her to a writing career. With a Master’s in Business Administration focusing on Human Resources, Saisuman has worked in HR and with a French international company. In her free time, she enjoys traveling and singing classical songs. At Coolest Gadgets, Saisuman reviews gadgets and analyzes their statistics, making complex information easy for readers to understand.

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