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Spatial Computing Statistics By Features, Technology, XR Market and Revenue

Joseph D'SouzaBy Joseph D'SouzaMay 14, 2025No Comments10 Mins Read
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Spatial Computing Statistics

Introduction

Contents

  • Introduction
  • Editor’s Choice
  • Spatial Computing Market Size By Market.us
  • General Spatial Computing Statistics
  • Types of Spatial Computing
  • Features of Spatial Computing
  • Spatial Computing Market Share Statistics by Component
  • By Technology
  • By Region
  • Spatial Computing Usage by Age Group
  • By XR Market Revenue
  • Augmented Reality B2C Market Revenue by Segments
  • By AR/VR B2C Market Revenue
  • Global AR Software B2C Market Revenue by Segment (2018 to 2028)
  • Recent Developments of Spatial Computing
  • Conclusion

Spatial Computing Statistics: Spatial computing is an emerging technology combining the physical and digital worlds. Using tools like augmented reality (AR), virtual reality (VR), sensors, and artificial intelligence (AI) allows users to interact with digital objects in real-life environments. This technology is being applied in various fields, including healthcare, education, gaming, and the development of smart cities.

As more people and companies use spatial computing, its demand rises quickly. In this article, we will look at important statistics that show how fast this field is growing, where it is being used the most, and what the future might look like. These numbers help us understand the impact of spatial computing on our everyday lives and the world around us.

Editor’s Choice

  • According to Precedence Research, the global spatial computing market is projected to reach USD 182.05 billion in 2025, up from USD 149.59 billion in 2024, reflecting a strong annual growth of 22.2%.
  • The market could expand to USD 1,066.13 billion by 2034, growing at an average annual rate of 21.7% from 2024 to 2034.
  • Spatial Computing Statistics further reported that North America is currently the top region in the spatial computing market, accounting for more than 42% of the total share.
  • The Asia Pacific region is expected to grow 22.2% per year from 2023 to 2030, fueled by advancements in mobile technology and smart city projects.
  • The Internet of Things (IoT) segment holds the largest share in the spatial computing market, making up over 30% of the total.
  • The software segment is anticipated to grow at a compound annual growth rate (CAGR) of 21.1% during the forecast period.
  • In the healthcare sector, spatial computing holds a significant share with over 16%.
  • The Augmented Reality segment, by technology, led the market in 2023, holding a 22% share.

u-s-spatial-computing-market-size-2023-to-2034 (Reference: precedenceresearch.com)

  • In 2025, the U.S. spatial computing market was valued at around USD 41.02 billion.
  • It’s expected to grow significantly and reach nearly USD 244.40 billion by 2034, with an average yearly growth rate of 21.9% from 2024 to 2034.
  • The military and defence sector spent 22% more on spatial computing, mainly for training simulations, mission planning, and visualizing battlefields.
  • Spatial computing is quickly becoming more important in the industrial sector. By 2030, this market will grow to about USD 100 billion.

Spatial Computing Market Size By Market.us

  • The global spatial computing market was valued at USD 142.6 billion in 2023 and is projected to reach USD 620.2 billion by 2032, growing at a CAGR of 18.3% from 2024 to 2033.

Spatial Computing Market

  • Augmented Reality (AR) accounted for 65% of the total spatial computing market share in 2023.
  • Virtual Reality (VR) held the remaining 35% market share in the same year.
  • The adoption of spatial computing in healthcare increased by 30% in 2023.
  • The healthcare sector captured over 16% of the total spatial computing market in 2023.
  • More than 70% of new video games in 2024 are expected to include AR or VR features.
  • Global e-commerce platforms increased their investment in spatial computing by 32% in 2023.
  • Retail applications, such as virtual try-ons and immersive shopping, grew by 25% in 2023.
  • Spatial computing usage in architecture, construction, and urban planning rose by 35% in 2023.
  • Training and simulation spending using spatial computing rose by 40% in 2023.
  • Manufacturing firms reported a 20% productivity increase after integrating spatial computing in 2023.
  • The Internet of Things (IoT) segment held a 30% share of the spatial computing market.
  • The military and defense sector increased spatial computing investments by 22% in 2023.
  • Around 45% of businesses used spatial computing for immersive remote collaboration.
  • Over 1 billion smartphones were AR-enabled globally in 2023.
  • Demand for spatial computing professionals rose by 45%, including roles like AR/VR developers and 3D artists.

General Spatial Computing Statistics

  • Spending on spatial computing tools for training and simulations increased by 40%, as more companies turned to hands-on, immersive learning methods.
  • In retail, using spatial computing, such as virtual try-ons and interactive shopping, grew by 25%.
  • The use of these technologies to improve how teams visualise and work together on projects rose 35% in fields like architecture, construction, and urban planning.
  • Spatial Computing Statistics show that the global e-commerce businesses boosted their investment in spatial computing by 32%.
  • As spatial computing became more popular, the need for skilled professionals like AR/VR developers, 3d modellers, and experience designers increased by 45%.
  • This technology combines artificial intelligence, IoT (Internet of Things), and blockchain to unlock new possibilities and functions.
  • Devices such as Apple’s Vision Pro and Magic Leap are helping bring spatial computing closer to everyday users, although high prices and complex tech still limit access.
  • In 2023, Augmented Reality made up 65% of the spatial computing market, while Virtual Reality covered the remaining 35%.
  • Accenture reported a 30% increase in the use of spatial computing in healthcare, for things like planning surgeries, training doctors, and teaching patients.
  • By the end of 2024, more than 70% of new video games are expected to include AR or VR elements.
  • Capgemini shared that manufacturers who use spatial computing in tasks like design, assembly, and equipment maintenance improved their productivity by 20% in 2023.

Types of Spatial Computing

Type Name Key Features Common Devices
AR (Augmented Reality) Real-time interaction, device camera, GPS, and sensors.

Smartphones, AR glasses (e.g., Microsoft HoloLens).

VR (Virtual Reality)

Head tracking, motion controllers, and 3d audio. VR headsets (e.g., Oculus Quest, HTC Vive).
MR (Mixed Reality) Spatial mapping, object interaction, and real-time rendering.

MR headsets (e.g., Microsoft HoloLens 2).

AI (Artificial Intelligence)

Involves algorithms, data processing, and machine learning models. Requires substantial computing power and data. Chatbots, recommendation systems, and autonomous vehicles.
IoT (Internet of Things) Devices with sensors, software, and connectivity. Requires network infrastructure and data management systems.

Smart homes, wearable health devices, and industrial sensors.

Features of Spatial Computing

  • 3d Interaction: You can touch, move, and explore digital things in 3d, just like real objects.
  • Environmental Awareness: The system knows what’s around you and adds digital stuff to fit your space.
  • Natural Controls: Instead of buttons, you can use your hands, eyes, or voice to control things.
  • Immersive Experiences: It mixes real and digital worlds, making games, classes, and training more exciting.
  • Real-Time Feedback: It immediately reacts when you do something, making everything smooth and quick.
  • Contextual Awareness: It understands your surroundings and shows the right information at the right time.
  • Enhanced Collaboration: You and others can work together using shared digital spaces, even from far away.
  • Versatile Applications: This tech is useful in many fields such as hospitals, factories, schools, and design work.

Spatial Computing Market Share Statistics by Component

Global Spatial Computing Market By Component (Source: skyquestt.com)

  • Spatial Computing Statistics 2024 shows that the spatial computing market comprises different parts.
  • Hardware takes the biggest share at 20%, with items like AR/VR headsets and smart glasses.
  • Software, including apps and platforms, accounts for 18%, while services such as setup and support account for 17%.
  • Security has a 15% share, helping protect systems from online threats.
  • Content management also has 15%, helping organise 3d content.
  • Performance monitoring takes the last 15%, checking how well systems are working and helping improve them.

By Technology

  • Augmented Reality (AR): Approximately 45% of the market.
  • Virtual Reality (VR): Around 35% of the market.
  • Mixed Reality (MR): Estimated at 15% of the market.
  • Artificial Intelligence (AI) and Internet of Things (IoT): Collectively making up the remaining 5%, primarily through integration with AR, VR, and MR technologies.

By Region

spatial-computing-market-share-by-region-2023 (Reference: precedenceresearch.com)

  • Spatial Computing Statistics reports North America held the largest share of 32% in 2023.
  • Meanwhile, Europe and Asia Pacific accounted for 28% and 24% of the market share, respectively.
  • Latin America and Europe followed, making up around 10% and 6% of the Spatial computing share, respectively.

Spatial Computing Usage by Age Group

Age Group (Years) AR Usage Highlights VR Usage Highlights
13 to 17
  • 64% of teen Snapchat users interact with AR lenses regularly.
  • 43% use AR to try on clothes or accessories virtually.

 

  • 26% of U.S. teens own a VR device, but only 5% use it daily, and 48% seldom use it.
  • 50% are unsure about or uninterested in the metaverse.

18 to 24

  • 62% have used AR features on social media platforms like Instagram, Snapchat, or TikTok.
  • 33% use AR for educational purposes.
  • 34% have used VR.
  • 38% of Gen Z own a VR headset.

25 to 34

  • 70 to 75% awareness of AR technologies.

 

 

  • 35% have used VR.

35 to 44

26%
45 to 54

12%

55+

6%

By XR Market Revenue

  • The global extended reality (XR) market, which includes augmented reality (AR) and virtual reality (VR), will be valued at USD 25.7 billion in 2024.
  • Experts predict that 2028, the XR market will grow to USD 41.8 billion.

extended-reality-xr-market (Reference: mordorintelligence.com)

  • The extended reality (XR) market will be worth USD 157.44 billion in 2025.
  • It could grow to around USD 865.36 billion by 2030, rising at a fast yearly growth rate of 40.61% between 2025 and 2030.

Augmented Reality B2C Market Revenue by Segments

Year Segment Revenue (USD billion)
Hardware Software Total

2024

15 9.5 24.5
2025 17.4 11

28.4

By AR/VR B2C Market Revenue

  • The AR and VR market is expected to grow steadily from 2024 to 2029, with a total increase of USD 21.7 billion, or 53.74%.
  • The market is predicted to reach 62.03 billion U.S. dollars by 2029, marking a new high after ten years of continuous growth.
  • The global revenue in the AR and VR market is expected to decrease by 19.5% from 2024 to 2029.
  • After five years of decline, the market is projected to reach just 6.33% in 2029.

Global AR Software B2C Market Revenue by Segment (2018 to 2028)

Year AR Gaming Revenue (USD Billion) AR Advertising Revenue (USD Billion) Other AR Apps Revenue (USD Billion)

2023

5.5 3.7 3.0
2024 7.0 4.9

4.2

2025

8.8 6.3 5.6
2026 11.0 8.0

7.2

2027

13.5 10.0 9.0
2028 16.0 12.3

11.0

Recent Developments of Spatial Computing

  • Purdue plans to launch a spatial computing hub in fall 2025 in collaboration with Apple, utilising Apple Vision Pro.
  • Nvidia’s Earth-2 Project combines geospatial AI with physics simulations and computer graphics to provide accurate weather and climate predictions, which agencies like NOAA and The Weather Company have adopted.
  • Niantic, known for Pokémon Go, has created a repository of 10 million scanned locations, developing comprehensive 3d ground-level maps that could extend to logistics and remote collaboration.
  • Google unveiled new Android XR products, including AI-powered smart glasses and Samsung’s mixed-reality headset, Project Moohan, which will be released in 2025.
  • A pioneering spatial computing solution that allows users to create a virtual, multi-monitor workspace through augmented reality glasses.
  • Spatial computing enhances medical training, surgical planning, and patient education through immersive 3d visualizations.
  • Companies leverage spatial computing for real-time simulation, predictive maintenance, and process optimization, which increases operational efficiency.

Conclusion

To sum up, spatial computing is transforming the way people use technology. It mixes the real world with the digital world through tools like AR, VR, and AI, making our experiences more interactive and natural. This helps people work, learn, and play smarter and more naturally. From gaming to healthcare, it makes many tasks easier and more exciting.

We can expect even more useful and creative applications as the technology grows. Spatial computing is not just a trend but a step toward a more connected and interactive future.

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Joseph D'Souza
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Joseph D'Souza started Coolest Gadgets in 2005 to share his love for tech gadgets. It has since become a popular tech blog, famous for detailed gadget's reviews and companies statistics. Joseph is committed to providing clear, well-researched content, making tech easy to understand for everyone. Coolest Gadgets is a trusted source for tech news, loved by both tech fans and beginners.

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