Close Menu
  • News
    • AI
    • Crypto
    • Stock
    • Tech
    • Social Media
  • Statistics
    • Technology and Innovation
    • Companies
    • General
    • Smart Gadgets
    • Software
    • Accessories
    • Work and Productivity
  • PR
Facebook X (Twitter) Instagram
  • Home
  • About
  • Contact Us
  • Privacy Statement
Facebook X (Twitter) LinkedIn
Coolest GadgetsCoolest Gadgets
  • News
    1. AI
    2. Crypto
    3. Stock
    4. Tech
    5. Social Media
    6. View All

    Chinese AI Giants Unite to Reduce Reliance on US Tech at Shanghai Summit

    July 28, 2025

    Nvidia’s Jensen Huang Predicts AI Will Democratize Wealth Creation Globally

    July 28, 2025

    Alibaba Enters Smart Glasses Market with AI-Driven Quark Debut in Shanghai

    July 27, 2025

    Intel Resets Chip Strategy as CEO Pledges Hands-On Design Oversight

    July 26, 2025

    Elliptic Launches Industry-First Data Fabric Service for Crypto Intelligence

    June 25, 2025

    Team Heretics Launches First Native Blockchain Wallet Integration in Esports Store

    June 19, 2025

    Bitcoin (BTC) Price: Options Market Skew Turns Positive as Traders Bet on Rebound

    June 17, 2025

    Cardano (ADA) Price: Technical Analysis Shows Testing of Key $0.62 Support Level

    June 17, 2025

    Amazon.com, Inc. (AMZN) Stock: Slips as Bezos Sells $5.7B in Shares Ahead of Earnings

    July 26, 2025

    Nokia Oyj (NOK); Nokia Stock Slides Almost 4% as Q2 Profit Misses Expectations

    July 25, 2025

    Ola Electric Ltd (OLAELEC.BO)Stock; Gains 18% After Revealing Bold FY26 Sales Targets

    July 14, 2025

    Alibaba Group (BABA) Stock; Climbs 1.27% in Pre-Market After Delivery Record Orders

    July 14, 2025

    Google Pushes Back as Australia Reviews Youth Access to YouTube

    July 28, 2025

    Korean Fintechs Bet Big on Face Payments as Lotte, Shinhan Join the Fray

    July 28, 2025

    White House, Tech Titans Join Forces to Launch Major Health Data-Sharing Plan

    July 27, 2025

    UK Enforces Mandatory Age Checks on Porn Sites to Shield Minors

    July 27, 2025

    TikTok Launches AI Avatars to Replace Human Influencers in Advertising

    June 16, 2025

    Google Pushes Back as Australia Reviews Youth Access to YouTube

    July 28, 2025

    Chinese AI Giants Unite to Reduce Reliance on US Tech at Shanghai Summit

    July 28, 2025

    Nvidia’s Jensen Huang Predicts AI Will Democratize Wealth Creation Globally

    July 28, 2025

    Korean Fintechs Bet Big on Face Payments as Lotte, Shinhan Join the Fray

    July 28, 2025
  • Statistics
    1. Technology and Innovation
    2. Companies
    3. General
    4. Smart Gadgets
    5. Software
    6. Accessories
    7. Work and Productivity
    8. View All

    DJI Statistics By Usage, Industry, Market and Sales Analysis (2025)

    June 13, 2025

    Amazon Echo Statistics By User, Website Traffic, Device Usage And Facts (2025)

    June 13, 2025

    Amazon Echo vs. Google Nest Statistics – Which is Better? (2025)

    June 13, 2025

    HTC Vive vs Oculus Rift Statistics – Which is Better? (2025)

    June 12, 2025

    Apple iPod Statistics By Usage And Revenue (2025)

    June 13, 2025

    Amazon Echo vs. Google Nest Statistics – Which is Better? (2025)

    June 13, 2025

    Fujifilm vs. Panasonic Lumix Statistics – Which is Better? (2025)

    June 13, 2025

    Bose Soundbar vs Sonos Beam Statistics – Which is Better? (2025)

    May 30, 2025

    Generation Alpha Statistics and Facts (2025)

    March 20, 2025

    Technology Addiction Statistics By Demographics, Social Media and Facts

    March 7, 2025

    Social Worker Burnout Statistics By Mental Health, Impacts, Demographics and Facts

    February 28, 2025

    Media And Entertainment Industry Statistics By Region, Market Leaders, Revenue, Usage, Country and Trends

    February 20, 2025

    DJI Statistics By Usage, Industry, Market and Sales Analysis (2025)

    June 13, 2025

    Amazon Echo Statistics By User, Website Traffic, Device Usage And Facts (2025)

    June 13, 2025

    Amazon Echo vs. Google Nest Statistics – Which is Better? (2025)

    June 13, 2025

    Garmin vs. Apple Watch for Fitness Statistics – Which is Better? (2025)

    May 30, 2025

    Slack vs. Ryver Statistics – Which is Better? (2025)

    June 5, 2025

    Notion vs. Evernote Statistics – Which is Better? (2025)

    June 5, 2025

    Ahrefs vs SEMrush Statistics – Which is Better? (2025)

    June 5, 2025

    VS Code vs JetBrains IntelliJ Statistics – Which is Better? (2025)

    June 5, 2025

    Canon vs. Nikon DSLR Statistics – Which is Better? (2025)

    June 2, 2025

    Garmin vs. Apple Watch for Fitness Statistics – Which is Better? (2025)

    May 30, 2025

    Dell XPS vs MacBook Pro Statistics – Which is Better? (2025)

    May 29, 2025

    Samsung vs. Apple Smartphone Statistics – Which is Better? (2025)

    May 28, 2025

    Trello Vs. Asana Statistics – Which Is Better? (2025)

    June 4, 2025

    (Bring Your Own Device) BYOD Statistics By Security, Work, Adoption, Benefits and Facts

    April 9, 2025

    Workforce Automation Statistics and Facts (2025)

    February 28, 2025

    Workplace Distraction Statistics and Facts (2025)

    February 28, 2025

    DJI Statistics By Usage, Industry, Market and Sales Analysis (2025)

    June 13, 2025

    Amazon Echo Statistics By User, Website Traffic, Device Usage And Facts (2025)

    June 13, 2025

    Apple iPod Statistics By Usage And Revenue (2025)

    June 13, 2025

    Chromecast Statistics By Security And Facts (2025)

    June 13, 2025
  • PR
Coolest GadgetsCoolest Gadgets
Software

VR Training and VR Education Statistics By Growth, Industry, Benefits and Soft Skills

Barry EladBy Barry EladApril 24, 2025No Comments10 Mins Read
Facebook Twitter Pinterest LinkedIn Tumblr Email
VR Training and VR Education Statistics

Introduction

Contents

  • Introduction
  • Editor’s Choice
  • VR in Training and Education
  • Growth Projection for VR Training Statistics
  • VR Training Efficiency in Industry Statistics
  • Current Adoption Usage and Rates of VR in Education Statistics
  • VR Training Program for Soft Skills
  • Benefits of VR in Education and Training
  • Conclusion

VR Training and VR Education Statistics: Training and education are two of the most common ways companies use virtual reality (VR) in the workplace. VR has proven useful for hands-on skills like building aeroplanes or soft skills like helping store employees communicate better. Over 75% of Fortune 500 companies utilise VR to train and educate their employees. The education world is undergoing rapid change, with emerging technologies such as artificial intelligence (AI) and virtual reality (VR) becoming increasingly prevalent in schools.

One surprising fact is that 82% of college students use AI, compared to only 58% of high school students. This reveals a notable disparity in how different school levels utilise new technology. Additionally, teachers and students utilise AI at nearly the same rate, with 67% of students and 66% of teachers. This article will provide further insight into VR Training and VR Education Statistics.

Editor’s Choice

  • Virtual Reality (VR) helps people learn better, improving results by 76% compared to regular training methods. Those who train with VR stay focused 4 times longer during sessions.
  • In a PPE training study, learners using VR scored 17.70 points, while those using video lessons scored 15.87, proving VR is more effective.
  • VR is just as good as face-to-face training for building real skills.
  • When training about 375 people or more, VR becomes as affordable as traditional training.
  • A study by Levac et al. (2019) found that VR training enhances medical skills, and numerous reviews concur that the skills acquired through VR are effective in real-life situations.
  • VR Training and VR Education statistics indicate that around 82% of college students have tried AI tools, while only 58% of high school students have utilised them. This reveals a significant difference in how these two groups utilise modern technology.
  • Students and teachers use AI at almost the same rate — 67% of students and 66% of teachers now use these tools in school.
  • Approximately 41% of students believe that AI helps create a fairer learning experience, while only 33% of teachers agree.
  • Experts predict that AI will be utilised even more in education by 2024.
  • Virtual reality (VR) is also a big part of college learning.
  • Schools like Arizona State University are leading the way in incorporating virtual reality (VR) into science labs, such as those for introductory biology classes.

VR in Training and Education

  • The virtual reality (VR) education market is projected to experience significant growth. It’s predicted to go from $4.40 billion in 2023 to $28.70 billion by 2030.
  • VR is changing how we learn. Studies show that VR training is 76% more effective than traditional methods.
  • Employees can also learn four times faster with VR courses than regular classroom training, improving workforce development.
  • VR Training and VR Education Statistics stated that 95% of people who practiced with VR said it helped them prepare better for real-life work situations, like making sales pitches and negotiating.
  • People who use VR training experience a 275% increase in confidence in applying what they have learned.
  • This is 40% more than those who learn in classrooms and 35% more than those who use e-learning. This shows how VR helps strengthen knowledge.
  • Learners in VR training say they feel 3.75 times more emotionally connected to the material compared to those in traditional classrooms and 2.3 times more connected than those learning online.

average-emotional-connection-felt-to-learning-content (Reference: virtualspeech.com)

  • VR training greatly reduces distractions. It fully engages users in simulations, making it hard to do other tasks.
  • As a result, employees trained with VR are up to four times more focused during training than those doing e-learning and 1.5 times more focused than those in classrooms.
  • With 375 learners, VR training becomes as cost-effective as classroom training. With 3,000 learners, VR training is 52% cheaper than classroom training.
  • At 1,950 learners, VR training costs the same as e-learning. These findings demonstrate how VR training can lead to cost savings, particularly for larger groups.

Training modality cost per learner (Source: virtualspeech.com)

  • The medical field is also using VR. Surgeons trained with VR make 40% fewer mistakes than those trained the traditional way, showing how VR can help improve accuracy and safety in healthcare.
  • In the mining industry, VR safety training has cut the time lost due to injuries by 43%.

Growth Projection for VR Training Statistics

  • The VR training market is experiencing rapid growth and is projected to continue expanding over the next few years.
  • The global virtual reality industry is expected to reach $62.1 billion by 2027, primarily driven by its applications in education.
  • VR training for schools and colleges is expanding even faster. It is expected to grow by 30.7% annually, highlighting the increasing importance of VR in education.
  • Virtual reality helps people learn more effectively by providing an immersive experience. It’s now a key learning tool for both teachers and learners.
  • 2018, the AR and VR training market was worth $1,677.9 billion.
  • It is expected to grow at a yearly rate of 41.8% from 2023 to 2033, and by 2033, the market could be worth $ 298.6 billion.
  • This indicates that VR training is being increasingly utilised in various fields. It has become a significant part of how people learn and train today.

virtual-reality-market-size-2022-to-2032 (Reference: virtualspeech.com)

Year USD Billion

2022

$23.92
2023

$29.27

2024

$35.86
2025

$43.97

2026

$53.95
2027

$66.25

2028

$81.42
2029

$100.15

2030

$123.28
2031

$151.89

2032

$187.28

  • The market for VR training simulator software is also seeing strong growth.
  • It’s predicted to grow from $0.53 billion in 2024 to $1.34 billion by 2032, an average of about 12.25% annually.
  • The demand is rising in areas like the military, security, and education, proving that VR training is useful in many ways.
  • In short, the future looks strong for VR training, especially in education. As the technology continues to improve, more industries will adopt it, making learning and training more effective and engaging.

VR Training Efficiency in Industry Statistics

time-to-complete-training (Reference: pixovr.com)

  • VR Training and VR Education Statistics stated that over 75% of Fortune 500 companies use VR for training and education, and the examples below show how VR has made a big difference for these companies.
  • Boeing used VR for various tasks, such as wiring, assembly, and other specialised training. With VR, they reduced each employee’s training time by 75%.
  • Airbus found that using VR allowed them to perform maintenance tasks 25% faster than traditional methods, like CATIA and DMU. They also saw improvements in portability and logistics.

share-of-business-executives-adopting-augmented-or-virtual-reality-technology-worldwide-as-of-december-2018-by-stage (Reference: daglar-cizmeci.com)

  • Delta Air Lines used VR to improve technician training, increasing the number of proficiency checks they could perform from 3 to 150 per day, a 5,000% improvement.
  • UPS made significant cost savings with VR training. They cut the time it took to train an employee from 8 hours to just 2 hours, saving 75% of the training time, which resulted in millions of dollars in savings.

Current Adoption Usage and Rates of VR in Education Statistics

  • Virtual reality (VR) training is growing quickly worldwide. In 2023, the global VR in education was worth $14.55 billion.
  • It’s expected to reach $65.55 billion by 2032, with an average annual growth rate of 18.2%.
  • In the U.S. alone, the VR education market could reach $11.36 billion by 2032.

Factors Hindering VR Adoption (Source: scoop.market.us)

  • In 2023, most market earnings came from hardware like VR headsets. However, content, including VR lessons and training programs, is the fastest-growing area.
  • VR Training and VR Education statistics indicate that VR is also popular in workplaces because it helps train employees more efficiently and saves money.
  • It’s predicted to grow to $53.73 billion by 2032, with an annual growth rate of 15.56%.
  • While head-mounted displays (HMDs) made the most money in 2020, laptops, desktops, and mobile devices are expected to grow more by 2032.
  • VR Training and VR Education Statistics stated that North America is leading the way, making up over 40% of the market in 2023.
  • VR helps make training more effective and reduces how long it takes. In healthcare, VR use is growing fast, from $8.63 billion in 2023 to a forecast of $21.38 billion by 2032.
  • VR is also being used to train new hires, develop job skills, and help meet safety and legal requirements, proving its usefulness in many fields.

VR Training Program for Soft Skills

  • One of the primary challenges in soft skills training has been creating realistic scenarios, particularly for topics such as conflict resolution and diversity and inclusion.
  • VR helps solve this by placing learners in lifelike situations that make it feel like they’re actually speaking to an angry customer or a coworker of a different race.
  • Most importantly, VR lets them practice without fearing upsetting someone or holding back.
  • With VR, managers could experience those moments firsthand. After the simulations, many said, “Wow, that’s what it looks and feels like.” VR is now helping build empathy and improve communication in a new way.
  • VR Training and VR Education Statistics stated that PwC did a study on VR training focused on soft skills. New managers in 12 U.S. cities were trained on inclusive leadership in person, online, or via VR. The results showed that VR was faster, more engaging, and more effective than the other methods.
  • Furthermore, it became more affordable when used on a larger scale, demonstrating that VR can save money while also improving results.

Benefits of VR in Education and Training

#1. Better Student Engagement—With AR and VR, students can interact with 3D models, which makes learning more interesting. VR education tools can turn lessons into games, making the experience more engaging and enjoyable. This approach helps students understand the material better and motivates them to participate actively in the learning process.

#2. Better Understanding of Complex Concepts—AR and VR help students grasp challenging ideas more easily. Some students may struggle with concepts like how planets move, or geological processes work. VR and AR can create visuals of these concepts, making them easier to understand and allowing students to learn at their own pace.

#3. Learning by Doing – VR allows students to practice skills in a simulated, real-life environment. This is especially helpful for jobs that need hands-on training, which can be expensive or dangerous in real life. VR offers a safe and cost-effective way to practice before doing it in the real world.

#4. Emotional Responses in Learning – Learning isn’t just about facts; it involves emotions, memories, and thinking. The more emotionally engaged students are, the better they remember what they learn. VR helps make lessons more immersive, which triggers emotions and makes the learning experience more memorable.

#5. Encouraging Creativity—AR and VR don’t just help students learn content; they also help them create. Tools like Tvori, a VR storytelling app, allow students to create animated projects easily. This encourages creativity and lets students explore their ideas in a fun and interactive way.

Conclusion

Virtual reality (VR) is transforming the way people learn and train across various industries. The global and U.S. markets for VR education and training are growing fast. It’s used more in healthcare, job training, and schools because it helps cut costs, boosts focus, and improves results.

VR makes learning more hands-on and helps people feel more confident about using their skills. As this technology continues to improve, VR will likely become an even more significant part of how we teach and train in the future. This article has shed enough light on VR Training and VR Education Statistics.

Share. Facebook Twitter Pinterest LinkedIn Tumblr Email
Barry Elad
  • Website

Barry Elad is a tech enthusiast passionate about exploring various technology topics. He collects key statistics and facts to make tech easier to understand. Barry focuses on software and its benefits for everyday life. In his free time, he enjoys creating healthy recipes, practicing yoga, meditating, and walking in nature with his child. Barry's mission is to simplify complex tech information for everyone.

Related Posts

DJI Statistics By Usage, Industry, Market and Sales Analysis (2025)

June 13, 2025

Amazon Echo Statistics By User, Website Traffic, Device Usage And Facts (2025)

June 13, 2025

Apple iPod Statistics By Usage And Revenue (2025)

June 13, 2025
Add A Comment

Comments are closed.

Google Pushes Back as Australia Reviews Youth Access to YouTube

Tech July 28, 2025

TLDRs: Australia may include YouTube in its upcoming ban for users under 16. Google argues…

Chinese AI Giants Unite to Reduce Reliance on US Tech at Shanghai Summit

July 28, 2025

Nvidia’s Jensen Huang Predicts AI Will Democratize Wealth Creation Globally

July 28, 2025

Korean Fintechs Bet Big on Face Payments as Lotte, Shinhan Join the Fray

July 28, 2025

Coolest-Gadgets

Founded in 2005, Coolest-Gadgets.com is a trusted source for news & data-driven insights on technology, gadgets, and industry trends. We provide free, in-depth statistical data on electronics, innovation, companies, productivity, and more—helping readers make informed decisions.

Site Links
  • Laptop Statistics
  • iPhone Statistics
  • Apple Watch Statistics
  • iPhone Vs. Android Statistics
  • Popular Google Doodle Games
  • Coca-Cola Statistics
  • McDonald’s Statistics
  • Tinder Statistics
  • Yelp Statistics
  • Linux Statistics
Site Links
  • About
  • Privacy Policy
  • Terms and Conditions
  • GDPR Policy
  • Expert Peer Review Process
  • Editorial Guidelines
  • Disclaimer
  • Privacy Statement
  • Contact Us
Categories
  • Gadgets
  • Companies
  • Smart Gadgets
  • Accessories
  • Gaming
  • Media and Entertainment
  • Software
  • Health and Fitness
  • Finance
  • E-Commerce and Retail
  • Household
  • Statistics
Coolest-Gadgets™ Copyright © 2005 - 2025 Kooc Media Ltd. All rights reserved. Registered Company No.05695741
Network: Moneycheck - Finance News / Blockonomi - Crypto News / CoinCentral - Crypto News

Type above and press Enter to search. Press Esc to cancel.